Fried
Fish
My work: Canvas gameplay, arcade UI and platform integration.
Browser games, reskins, UI polish and performance-focused builds — made to feel like products, not prototypes.





I work on browser-first games from visual reskinning and interface work to gameplay systems and platform integration. The goal is simple: the build should feel ready to show, play and ship.
Each project includes gameplay footage and a short note on the work involved.
My work: Canvas gameplay, arcade UI and platform integration.
My work: puzzle UI, visual polish and level flow.
My work: game reskin, board UI and mobile layout.
My work: gameplay presentation, progression and mobile controls.
My work: character visuals, touch controls and arcade pacing.
My work: platform gameplay, obstacles and level progression.
Browser-first HTML5 builds using Canvas and JavaScript, shaped around fast interaction and clean presentation.
New art, backgrounds, sprites, UI and visual direction that make an existing game feel like a finished product.
Controls, HUDs, feedback and small gameplay systems refined so the experience feels consistent from menu to play.
Mobile-friendly layouts, asset optimization and platform integration prepared for browser deployment.
I'm Samad Sarkar, an HTML5 game developer who turns browser-game ideas and existing builds into polished, client-ready experiences through gameplay work, reskinning, UI refinement and performance-focused delivery.
